Story of Group I

This page contains the events that happened to the players of Group 1.

The adventure began with the duo of Sazall de'Aquilor the Rogue and Zetha the Wizard, later Jack the Slayer joined them.

The adventure began...
Saz, the half-orc was on his way to Sturmwind, and was about to leave the forest of Wyterun, when he met a dwarf named Zetha on the road. The duo decided it would be less boring to travel together, and by the time night fell, their friendship was already forming. Both were outcasts, misfits at home, but neither of them trusted the other with their deepest secrets yet.

The travelers sought shelter in the Golden Bear Inn. The inn was relatively quiet, after a few mugs of ale Zetha called it night, while Saz honed his not-so-legal skills by picking the locks of various rooms. He couldn't get into one of the rooms, but it didn't discourage him, and in next one he acquired a schematic of a Volto-pistol. Encouraged by his recent luck, he continued, and managed to pick Zetha's room as well. Saz somehow excused himself, and the naive Zetha went back to sleep without a second thought.

They were roused from their slumber by some loud banging on their door. Keldor, a patron in the inn, a free knight himself, informed them that during the night everyone on the ground floor died, only the patrons on the second floor survived. After accusing them of the crime and the adventurers provided a good enough alibi, Keldor asked their help to resolve the crime.

Investigating the 13th room, Zetha found an unindentified magical ring with a black and red gemstone in see-through sockets. Zetha had a book of magical rings on him, so he quickly identified it as a magical amplifier ring made for Chaos Wizards.

Investigating the taproom, Zetha detected magic from under a counter and advised caution. Sadly, one of Keldor's comrades was impatient and died trying to open the cursed furniture. After that, Zetha removed the evil magic from the container, and Saz proceeded to pick it, reveling its content. The gun of the innkeeper, 'Betsy' was taken by Saz.

The investigation brought them down to the cellar, where they found an ominous crackle in the wall. Saz tried to open the hole to mansize with Betsy, but he only managed to ruin the weapon. It was Zetha's turn to try; he bombarded the crack with magic missiles, with little effect, until his last try succeeded, destroying part of the inn. They never checked upon if there were any injuries in the blast.

...To be continued...